Oh yes, how could I forget? You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). These are like the 5/2/2, but for multiplayer. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. Your email address will not be published. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. This guide is single-player oriented. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. Positive Heroism8. Thanks for the post. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. New comments cannot be posted and votes cannot be cast. This is so youre not totally unprepared when the Axis invaded you in 1941. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. Hello, thanks for your comment. Cookie Notice A Comprehensive Guide to Neuro Bass MW right may even be worth considering, to make up for your disadvantages against heavy tanks). Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Revive the Stakhanovite17. Supports: Limit support companies on this one. It will go into great detail and teach you many things about the game, the USSR in specific. Begginers to. My main inf are 30 width pure inf with log, eng, and rec. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. You should wait with that focus until. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. Easy to Learn: Tracer - A Comprehensive Guide! My 4 tanks cant do crap against infantry nor other tanks even attrition. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. Template issues for sure. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. YOU ARE A MAGNIFICENT SOVIET ONION! Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). I'm not trying to do the same strategy, but using some parts to improve my game. starts? 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). Dont forget to research SPA and TD for the T-34. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Fellow comrade, you have been called to action to take command of the mighty Red Army. Winter is a game changer. @Garface KNEEL BEFORE ME! HOI4 Soviet Union Guide time. You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. So whats the best way to go about it? Logistics are also useful in marines. The Stalin Constitution6. 150 mills and 180 civs. I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? For more information, please see our If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? It is only visible to you. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. It's really good. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. I see a lot of "how to win as the soviets" posts in here. All trademarks are property of their respective owners in the US and other countries. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. How many Hoi players can say the same? @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. National Anthem of USSRWatch this video on YouTube In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. That way I can lend-lease their guns to Spain and later China to increase army XP. And unlike 14/4 marines, once these land they can actually fight. Changing the templates a little bit. gotta contest air, but admittedly soviets this time around is pretty miserable. The Path of Marxism/ Leninism2. It will go into great detail and teach you many things about the game, the USSR in specific. This item has been removed from the community because it violates Steam Community & Content Guidelines. This is a min-maxing guide as well as a strategy guide for the Soviet Union. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. How is it possible to get those spanish volunteer division templates in 1936? JetBooking for Elementor | Comprehensive Guide. Guns are handed it in order of tech level then in alphabetical order. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. IT'S DONE. Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. AT and Field hospital supports are useless and too expensive. I will not list every single one, but the ones I feel you should go for first. Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. State level AA only affects bombers and does some damage to CAS. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. The independence of Estonia lasted for about 20 years. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. Join. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. The Anti- Soviet Trotskyist Center13. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. Tanks is 1 or 2 divisions with light tanks. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. 10. The rest are pure inf too with 10 and 15w and aa/at. Talk to your allies to sell licenses like the medium tank II. This item will only be visible in searches to you, your friends, and admins. I used to play games mainly in Germany, France and Japan. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. ! It is rich in both natural and human resources and has decent technology. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. The Workers' Dictatorship14. This is what they should look like: Lets look at the variants you should aim for. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. New comments cannot be posted and votes cannot be cast. Moreover, here is a list of how you should spend your political power, on advisors and laws etc. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Press J to jump to the feed. Let me know, do you think this setup is viable in multiplayer? If you can make their troops suffer, you can push easily.-----. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Finally, logistics should be applied as needed. Still, I like the perpendicular fallback lines. Here is my post, can u please help ? As a Russian player, I am very pleased to have such a successful game for the USSR. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Then you tripled down on this and built forts and state AA, a complete waste of construction time. It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. The first option is easy. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. Valve Corporation. In theory, they will automatically retreat to more defensible terrain as they are pushed back. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. Transport to have bread and fish rain down onto your men.. also guns. I will explain what you should do during the Great Purge below. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. All trademarks are property of their respective owners in the US and other countries. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer
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